Module Resolvers

When encountering an import statement, Rhai attempts to resolve the module based on the path string.

See the section on Importing Modules for more details.

Module Resolvers are service types that implement the ModuleResolver trait.

Built-in Module Resolvers

There are a number of standard resolvers built into Rhai, the default being the FileModuleResolver which simply loads a script file based on the path (with .rhai extension attached) and execute it to form a module.

Built-in module resolvers are grouped under the rhai::module_resolvers module namespace.

FileModuleResolver (default)

The default module resolution service, not available for no_std or WASM builds. Loads a script file (based off the current directory or a specified one) with .rhai extension.

Function namespace

All functions in the global namespace, plus all those defined in the same module, are merged into a unified namespace.

All modules imported at global level via import statements become sub-modules, which are also available to functions defined within the same script file.

Base directory

Relative paths are resolved relative to a root directory, which is usually the base directory (if set). The base directory can be set via FileModuleResolver::new_with_path or FileModuleResolver::set_base_path.

If the base directory is not set (e.g. using FileModuleResolver::new), then it is based off the directory holding the loading script. This allows scripts to simply load each other.


By default, modules are also cached so a script file is only evaluated once, even when repeatedly imported.

Use FileModuleResolver::enable_cache to enable/disable the script file cache.

Unix Shebangs

On Unix-like systems, the shebang (#!) is used at the very beginning of a script file to mark a script with an interpreter (for Rhai this would be rhai-run).

If a script file starts with #!, the entire first line is skipped. Because of this, Rhai scripts with shebangs at the beginning need no special processing.


// This is a Rhai script

let answer = 42;
print(`The answer is: ${answer}`);


│ my_module.rhai │

// This function overrides any in the main script.
private fn inner_message() { "hello! from module!" }

fn greet() {
    print(inner_message());     // call function in module script

fn greet_main() {
    print(main_message());      // call function not in module script

│ main.rhai │

// This function is overridden by the module script.
fn inner_message() { "hi! from main!" }

// This function is found by the module script.
fn main_message() { "main here!" }

import "my_module" as m;

m::greet();                     // prints "hello! from module!"

m::greet_main();                // prints "main here!"

Simulating virtual functions

When calling a namespace-qualified function defined within a module, other functions defined within the same module script override any similar-named functions (with the same number of parameters) defined in the global namespace. This is to ensure that a module acts as a self-contained unit and functions defined in the calling script do not override module code.

In some situations, however, it is actually beneficial to do it in reverse: have module code call functions defined in the calling script (i.e. in the global namespace) if they exist, and only call those defined in the module script if none are found.

One such situation is the need to provide a default implementation to a simulated virtual function:

fn main() {
│ my_module.rhai │

// Do not do this (it will override the main script):
// fn message() { "hello! from module!" }

// This function acts as the default implementation.
private fn default_message() { "hello! from module!" }

// This function depends on a 'virtual' function 'message'
// which is not defined in the module script.
fn greet() {
    if is_def_fn("message", 0) {    // 'is_def_fn' detects if 'message' is defined.
    } else {

│ main.rhai │

// The main script defines 'message' which is needed by the module script.
fn message() { "hi! from main!" }

import "my_module" as m;

m::greet();                         // prints "hi! from main!"

│ main2.rhai │

// The main script does not define 'message' which is needed by the module script.

import "my_module" as m;

m::greet();                         // prints "hello! from module!"


Loads modules that are statically added. This can be used under no_std.

Functions are searched in the global namespace by default.

fn main() {
use rhai::{Module, module_resolvers::StaticModuleResolver};

let module: Module = create_a_module();

let mut resolver = StaticModuleResolver::new();
resolver.insert("my_module", module);


A collection of module resolvers. Modules will be resolved from each resolver in sequential order.

This is useful when multiple types of modules are needed simultaneously.


This module resolver acts as a dummy and always fails all module resolution calls.

Set into Engine

An Engine’s module resolver is set via a call to Engine::set_module_resolver:

fn main() {
use rhai::module_resolvers::{DummyModuleResolver, StaticModuleResolver};

// Create a module resolver
let resolver = StaticModuleResolver::new();

// Register functions into 'resolver'...

// Use the module resolver

// Effectively disable 'import' statements by setting module resolver to
// the 'DummyModuleResolver' which acts as... well... a dummy.