Scope
– Maintaining State
By default, Rhai treats each Engine
invocation as a fresh one, persisting only the functions
that have been registered but no global state.
This gives each evaluation a clean starting slate.
In order to continue using the same global state from one invocation to the next, such a state
(a Scope
) must be manually created and passed in.
All Scope
variables and constants have values that are Dynamic
, meaning they can store
values of any type.
Under sync
, however, only types that are Send + Sync
are supported, and the entire Scope
itself will also be Send + Sync
. This is extremely useful in multi-threaded applications.
Scope
has a lifetime parameter, in the vast majority of cases it can be omitted and
automatically inferred to be 'static
.
Currently, that lifetime parameter is not used. It is there to maintain backwards compatibility
as well as for possible future expansion when references can also be put into the Scope
.
The lifetime parameter is not guaranteed to remain unused for future versions.
In order to put a Scope
into a struct
, use Scope<'static>
.
Scope
also has a const
generic parameter, which is a number that defaults to 8.
It indicates the number of entries that the Scope
can keep inline without allocations.
The larger this number, the larger the Scope
type gets, but allocations will happen far
less frequently.
A smaller number makes Scope
smaller, but allocation costs will be incurred when the
number of entries exceed the inline capacity.
Scope
API
Method | Description |
---|---|
new instance method | create a new empty Scope |
with_capacity instance method | create a new empty Scope with a specified initial capacity |
len | number of variables/constants currently within the Scope |
rewind | rewind (i.e. reset) the Scope to a particular number of variables/constants |
clear | remove all variables/constants from the Scope , making it empty |
is_empty | is the Scope empty? |
is_constant | is the particular variable/constant in the Scope a constant? |
push , push_constant | add a new variable/constant into the Scope with a specified value |
push_dynamic , push_constant_dynamic | add a new variable/constant into the Scope with a Dynamic value |
set_or_push<T> | set the value of the last variable within the Scope by name if it exists and is not constant; add a new variable into the Scope otherwise |
contains | does the particular variable or constant exist in the Scope ? |
get_value<T> | get the value of the last variable/constant within the Scope by name |
set_value<T> | set the value of the last variable within the Scope by name, panics if it is constant |
remove<T> | remove the last variable/constant from the Scope by name, returning its value |
get | get a reference to the value of the last variable/constant within the Scope by name |
get_mut | get a reference to the value of the last variable within the Scope by name, None if it is constant |
set_alias | exported the last variable/constant within the Scope by name |
iter , iter_raw , IntoIterator::into_iter | get an iterator to the variables/constants within the Scope |
Extend::extend | add variables/constants to the Scope |
For details on the Scope
API, refer to the
documentation online.
Serializing/Deserializing
With the serde
feature, Scope
is serializable and deserializable via
serde
.
Custom types stored in the Scope
, however, are serialized as full type-name strings.
Data in custom types are not serialized.
Example
In the following example, a Scope
is created with a few initialized variables, then it is threaded
through multiple evaluations.
use rhai::{Engine, Scope, EvalAltResult};
let engine = Engine::new();
// First create the state
let mut scope = Scope::new();
// Then push (i.e. add) some initialized variables into the state.
// Remember the system number types in Rhai are i64 (i32 if 'only_i32')
// and f64 (f32 if 'f32_float').
// Better stick to them or it gets hard working with the script.
scope.push("y", 42_i64)
.push("z", 999_i64)
.push_constant("MY_NUMBER", 123_i64) // constants can also be added
.set_value("s", "hello, world!"); // 'set_value' adds a new variable when one doesn't exist
// First invocation
engine.run_with_scope(&mut scope,
"
let x = 4 + 5 - y + z + MY_NUMBER + s.len;
y = 1;
")?;
// Second invocation using the same state.
// Notice that the new variable 'x', defined previously, is still here.
let result = engine.eval_with_scope::<i64>(&mut scope, "x + y")?;
println!("result: {result}"); // prints 1103
// Variable y is changed in the script - read it with 'get_value'
assert_eq!(scope.get_value::<i64>("y").expect("variable y should exist"), 1);
// We can modify scope variables directly with 'set_value'
scope.set_value("y", 42_i64);
assert_eq!(scope.get_value::<i64>("y").expect("variable y should exist"), 42);
Engine
API Using Scope
Engine
API methods that accept a Scope
parameter all end in _with_scope
, making that
Scope
(and everything inside it) available to the script:
Engine API | Not available under |
---|---|
Engine::eval_with_scope | |
Engine::eval_ast_with_scope | |
Engine::eval_file_with_scope | no_std |
Engine::eval_expression_with_scope | |
Engine::run_with_scope | |
Engine::run_ast_with_scope | |
Engine::run_file_with_scope | no_std |
Engine::compile_file_with_scope | no_std |
Engine::compile_expression_with_scope |
Variables or constants defined at the global level of a script persist inside the custom Scope
even after the script ends.
let mut scope = Scope::new();
engine.run_with_scope(&mut scope, "let x = 42;")?;
// Variable 'x' stays inside the custom scope!
engine.run_with_scope(&mut scope, "print(x);")?; // prints 42
Due to variable shadowing, new variables/constants are simply added on top of
existing ones (even when they already exist), so care must be taken that new variables/constants
inside the custom Scope
do not grow without bounds.
let mut scope = Scope::new();
// Don't do this - this creates 1 million variables named 'x'
// inside 'scope'!!!
for _ in 0..1_000_000 {
engine.run_with_scope(&mut scope, "let x = 42;")?;
}
// The 'scope' contains a LOT of variables...
assert_eq!(scope.len(), 1_000_000);
// Variable 'x' stays inside the custom scope!
engine.run_with_scope(&mut scope, "print(x);")?; // prints 42
In order to remove variables or constants introduced by a script, use the rewind
method.
// Run a million times
for _ in 0..1_000_000 {
// Save the current size of the 'scope'
let orig_scope_size = scope.len();
engine.run_with_scope(&mut scope, "let x = 42;")?;
// Rewind the 'scope' to the original size
scope.rewind(orig_scope_size);
}
// The 'scope' is empty
assert_eq!(scope.len(), 0);
// Variable 'x' is no longer inside 'scope'!
engine.run_with_scope(&mut scope, "print(x);")?; // error: variable 'x' not found