String Parameters in Rust Functions

Avoid String

As much as possible, avoid using String parameters in functions.

Each String argument is cloned during every single call to that function – and the copy immediately thrown away right after the call.

Needless to say, it is extremely inefficient to use String parameters.

&str Maps to ImmutableString

Rust functions accepting parameters of String should use &str instead because it maps directly to ImmutableString which is the type that Rhai uses to represent strings internally.

The parameter type String involves always converting an ImmutableString into a String which mandates cloning it.

Using ImmutableString or &str is much more efficient.

A common mistake made by novice Rhai users is to register functions with String parameters.

fn main() {
fn get_len1(s: String) -> i64 {             // very inefficient!!!
    s.len() as i64
fn get_len2(s: &str) -> i64 {               // this is better
    s.len() as i64
fn get_len3(s: ImmutableString) -> i64 {    // the above is equivalent to this
    s.len() as i64

engine.register_fn("len1", get_len1)
      .register_fn("len2", get_len2)
      .register_fn("len3", get_len3);

let len = engine.eval::<i64>("len1(x)")?;   // 'x' is cloned, very inefficient!
let len = engine.eval::<i64>("len2(x)")?;   // 'x' is shared
let len = engine.eval::<i64>("len3(x)")?;   // 'x' is shared

&mut String Does Not Work As Expected

A function with the first parameter being &mut String does not match a string argument passed to it, which has type ImmutableString.

In fact, &mut String is treated as an opaque custom type.

fn main() {
fn bad(s: &mut String) { ... }              // '&mut String' will not match string values

fn good(s: &mut ImmutableString) { ... }

engine.register_fn("bad", bad)
      .register_fn("good", good);

engine.eval(r#"bad("hello")"#)?;            // <- error: function 'bad (string)' not found

engine.eval(r#"good("hello")"#)?;           // <- this one works