Object Maps
Object maps are hash dictionaries. Properties are all dynamic values and can be freely added and retrieved.
type_of()
an object map returns "map"
.
Normally, when properties are accessed, copies of the data values are made. This is normally slow.
Object maps have special treatment – properties are accessed via references, meaning that no copies of data values are made.
This makes object map access fast, especially when deep within a properties chain.
// 'obj' is a normal custom type
let x = obj.a.b.c.d;
// The above is equivalent to:
let a_value = obj.a; // temp copy of 'a'
let b_value = a_value.b; // temp copy of 'b'
let c_value = b_value.c; // temp copy of 'c'
let d_value = c_value.d; // temp copy of 'd'
let x = d_value;
// 'map' is an object map
let x = map.a.b.c.d; // direct access to 'd'
// 'a', 'b' and 'c' are not copied
map.a.b.c.d = 42; // directly modifies 'd' in 'a', 'b' and 'c'
// no copy of any property value is made
map.a.b.c.d.calc(); // directly calls 'calc' on 'd'
// no copy of any property value is made
Literal Syntax
Object map literals are built within braces #{
… }
with name:
value pairs separated by
commas ,
:
#{
property:
value,
…,
property:
value}
#{
property:
value,
…,
property:
value,
}
// trailing comma is OK
The property name can be a simple identifier following the same naming rules as variables, or a string literal without interpolation.
Property Access Syntax
Dot notation
The dot notation allows only property names that follow the same naming rules as variables.
object
.
property
Elvis notation
The Elvis notation is similar to the dot
notation except that it returns ()
if the object itself is ()
.
// returns () if object is ()
object?.
property
// no action if object is ()
object?.
property=
value;
Index notation
The index notation allows setting/getting properties of arbitrary names (even the empty string).
object
[
property]
Handle Non-Existent Properties
Trying to read a non-existent property returns ()
instead of causing an error.
This is similar to JavaScript where accessing a non-existent property returns undefined
.
let map = #{ foo: 42 };
// Regular property access
let x = map.foo; // x == 42
// Non-existent property
let x = map.bar; // x == ()
Check for property existence
Use the in
operator to check whether a property exists in an object-map.
let map = #{ foo: 42 };
"foo" in map == true;
"bar" in map == false;
Short-circuit non-existent property access
Use the Elvis operator (?.
) to short-circuit
further processing if the object is ()
.
x.a.b.foo(); // <- error if 'x', 'x.a' or 'x.a.b' is ()
x.a.b = 42; // <- error if 'x' or 'x.a' is ()
x?.a?.b?.foo(); // <- ok! returns () if 'x', 'x.a' or 'x.a.b' is ()
x?.a?.b = 42; // <- ok even if 'x' or 'x.a' is ()
Default property value
Using the null-coalescing operator to give non-existent properties default values.
let map = #{ foo: 42 };
// Regular property access
let x = map.foo; // x == 42
// Non-existent property
let x = map.bar; // x == ()
// Default value for property
let x = map.bar ?? 42; // x == 42
Built-in Functions
The following methods operate on object maps.
Function | Parameter(s) | Description |
---|---|---|
get | property name | gets a copy of the value of a certain property (() if the property does not exist) |
set |
| sets a certain property to a new value (property is added if not already exists) |
len | none | returns the number of properties |
is_empty | none | returns true if the object map is empty |
clear | none | empties the object map |
remove | property name | removes a certain property and returns it (() if the property does not exist) |
+= operator, mixin | second object map | mixes in all the properties of the second object map to the first (values of properties with the same names replace the existing values) |
+ operator |
| merges the first object map with the second |
== operator |
| are the two object maps the same (elements compared with the == operator, if defined)? |
!= operator |
| are the two object maps different (elements compared with the == operator, if defined)? |
fill_with | second object map | adds in all properties of the second object map that do not exist in the object map |
contains , in operator | property name | does the object map contain a property of a particular name? |
drain | function pointer to predicate (usually a closure) | removes all elements (returning them) that return true when called with the predicate function taking the following parameters:
|
retain | function pointer to predicate (usually a closure) | removes all elements (returning them) that do not return true when called with the predicate function taking the following parameters:
|
filter | function pointer to predicate (usually a closure) | constructs a object map with all elements that return true when called with the predicate function taking the following parameters:
|
keys | none | returns an array of all the property names (in random order) |
values | none | returns an array of all the property values (in random order) |
to_json | none | returns a JSON representation of the object map (() is mapped to null , all other data types must be supported by JSON) |
Examples
let y = #{ // object map literal with 3 properties
a: 1,
bar: "hello",
"baz!$@": 123.456, // like JavaScript, you can use any string as property names...
"": false, // even the empty string!
`hello`: 999, // literal strings are also OK
a: 42, // <- syntax error: duplicated property name
`a${2}`: 42, // <- syntax error: property name cannot have string interpolation
};
y.a = 42; // access via dot notation
y.a == 42;
y.baz!$@ = 42; // <- syntax error: only proper variable names allowed in dot notation
y."baz!$@" = 42; // <- syntax error: strings not allowed in dot notation
y["baz!$@"] = 42; // access via index notation is OK
"baz!$@" in y == true; // use 'in' to test if a property exists in the object map
("z" in y) == false;
ts.obj = y; // object maps can be assigned completely (by value copy)
let foo = ts.list.a;
foo == 42;
let foo = #{ a:1, }; // trailing comma is OK
let foo = #{ a:1, b:2, c:3 }["a"];
let foo = #{ a:1, b:2, c:3 }.a;
foo == 1;
fn abc() {
{ a:1, b:2, c:3 } // a function returning an object map
}
let foo = abc().b;
foo == 2;
let foo = y["a"];
foo == 42;
y.contains("a") == true;
y.contains("xyz") == false;
y.xyz == (); // a non-existent property returns '()'
y["xyz"] == ();
y.len == (); // an object map has no property getter function
y.len() == 3; // method calls are OK
y.remove("a") == 1; // remove property
y.len() == 2;
y.contains("a") == false;
for name in y.keys() { // get an array of all the property names via 'keys'
print(name);
}
for val in y.values() { // get an array of all the property values via 'values'
print(val);
}
y.clear(); // empty the object map
y.len() == 0;
Special Support for OOP
Object maps can be used to simulate object-oriented programming (OOP) by storing data as properties and methods as properties holding function pointers.
If an object map’s property holds a function pointer, the property can simply be called like a normal method in method-call syntax.
This is a short-hand to avoid the more verbose syntax of using the call
function keyword.
When a property holding a function pointer or a closure is called like a method, it is replaced as a method call on the object map itself.
let obj = #{
data: 40,
action: || this.data += x // 'action' holds a closure
};
obj.action(2); // calls the function pointer with 'this' bound to 'obj'
obj.call(obj.action, 2); // <- the above de-sugars to this
obj.data == 42;
// To achieve the above with normal function pointer call will fail.
fn do_action(map, x) { map.data += x; } // 'map' is a copy
obj.action = do_action; // <- de-sugars to 'Fn("do_action")'
obj.action.call(obj, 2); // a copy of 'obj' is passed by value
obj.data == 42; // 'obj.data' is not changed