Compile to a Self-Contained AST
When a script imports external modules that may not be available later on, it is
possible to eagerly pre-resolve these imports and embed them directly into a
self-contained AST
.
For instance, a system may periodically connect to a central source (e.g. a database) to load
scripts and compile them to AST
form. Afterwards, in order to conserve bandwidth (or due to
other physical limitations), it is disconnected from the central source for self-contained
operation.
Compile a script into a self-contained AST
via Engine::compile_into_self_contained
.
let mut engine = Engine::new();
// Compile script into self-contained AST using the current
// module resolver (default to `FileModuleResolver`) to pre-resolve
// 'import' statements.
let ast = engine.compile_into_self_contained(&mut scope, script)?;
// Make sure we can no longer resolve any module!
engine.set_module_resolver(DummyModuleResolver::new());
// The AST still evaluates fine, even with 'import' statements!
engine.run(&ast)?;
When such an AST
is evaluated, import
statements within are provided the pre-resolved
modules without going through the normal module resolution process.
Only Static Paths
Engine::compile_into_self_contained
only pre-resolves import
statements in the script
that are static, i.e. with a path that is a string literal.
// The following import is pre-resolved.
import "hello" as h;
if some_event() {
// The following import is pre-resolved.
import "hello" as h;
}
fn foo() {
// The following import is pre-resolved.
import "hello" as h;
}
// The following import is also pre-resolved because the expression
// is usually optimized into a single string during compilation.
import "he" + "llo" as h;
let module_name = "hello";
// The following import is NOT pre-resolved.
import module_name as h;