Break-Points
A break-point always stops the current evaluation and calls the debugging callback.
A break-point is represented by the debugger::BreakPoint
type, which is an enum
with
the following variants.
BreakPoint variant | Not available under | Description |
---|---|---|
AtPosition { source, pos, enabled } | no_position | breaks at the specified position in the specified source (empty if none); if pos is at beginning of line, breaks anywhere on the line |
AtFunctionName { name, enabled } | breaks when a function matching the specified name is called (can be operator) | |
AtFunctionCall { name, args, enabled } | breaks when a function matching the specified name (can be operator) and the specified number of arguments is called | |
AtProperty { name, enabled } | no_object | breaks at the specified property access |
Access Break-Points
The following debugger::Debugger
methods allow access to break-points for manipulation.
Method | Return type | Description |
---|---|---|
break_points | &[BreakPoint] | returns a slice of all BreakPoint ’s |
break_points_mut | &mut Vec<BreakPoint> | returns a mutable reference to all BreakPoint ’s |
Example
use rhai::debugger::*;
let debugger = &mut context.global_runtime_state_mut().debugger_mut();
// Get number of break-points.
let num_break_points = debugger.break_points().len();
// Add a new break-point on calls to 'foo(_, _, _)'
debugger.break_points_mut().push(
BreakPoint::AtFunctionCall { name: "foo".into(), args: 3 }
);
// Display all break-points
for bp in debugger.break_points().iter() {
println!("{bp}");
}
// Clear all break-points
debugger.break_points_mut().clear();